#include "px_utility.h"
void vector_multiplyMatrix(PXVertex3F* v,Matrix3 m)
{
	float x, y, z;
	x = v->x *m[0]+v->y*m[3]+v->z*m[6];
	y = v->x *m[1]+v->y*m[4]+v->z*m[7];
	z = v->x *m[2]+v->y*m[5]+v->z*m[8];
	v->x = x;
	v->y = y;
	v->z = z;
}